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CS4630-CM データシートの表示(PDF) - Cirrus Logic

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CS4630-CM Datasheet PDF : 38 Pages
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CS4630
allowing the addition of new or upgraded function-
ality through software updates.
The CS4630 provides an extremely efficient bus
mastering interface to the PCI bus. The PCI Inter-
face function allows economical burst mode trans-
fers of audio data between host system memory
buffers and the CS4630 device. Program code and
parameter data are also transferred to the CS4630
over the PCI interface.
The DMA Engine provides dedicated hardware to
manage transfer of up to 128 concurrent audio/data
streams to and from host memory buffers. The
DMA Engine provides hardware scatter-gather
support, allowing simple buffer allocation and
management. This implementation improves sys-
tem efficiency by minimizing the number of host
interrupts.
The CS4630 supports a variety of audio I/O config-
urations including a single CS4297/97A/98/99
CrystalClear AC ’97 Codec or dual
CS4297/97A/98/99 codecs where the second codec
is used to support 4-Channel audio or resides in a
portable’s docking station. The system’s flexibility
is further enhanced by the inclusion of a bi-direc-
tional serial MIDI port, a joystick port, a hardware
volume control interface, a ZV Port interface, and
a serial data port which allows connection of an op-
tional external EEPROM device.
2.1 Stream Processor DSP Core
The CS4630 Stream Processor (SP) is a custom
DSP core design which is optimized for processing
and synthesizing digital audio data streams. The SP
features a Somewhat Long Instruction Multiple
Data (SLIMD) modified dual Harvard architecture.
The device uses a 40-bit instruction word and oper-
ates on 32-bit data words. The SP includes two
Multiply-Accumulate (MAC) blocks and one 16-
bit Arithmetic and Logic Unit (ALU). The SP core
is conservatively rated at 420 Million Instructions
per second (420 MIPS) when running at an 140
MHz internal clock speed. The MAC units perform
dual 20-bit by 16-bit multiplies and have 40-bit ac-
cumulators, providing higher quality than typical
16-bit DSP architectures.
A programmable Phase Locked Loop (PLL) circuit
generates the high frequency internal SP clock
from a lower frequency input clock. The input to
the PLL may be from a crystal oscillator circuit or
the serial port clock ABITCLK/SCLK. Clock con-
trol circuitry allows gating of clocks to various in-
ternal functional blocks to conserve power during
power conservation modes, as well as during nor-
mal modes of operation when no tasks are being
executed.
2.2 Legacy Support
Legacy games are supported by CrystalClear Leg-
acy Support (CCLS), DDMA, or PC/PCI interface.
In both motherboard and add-in card designs,
CCLS and DDMA provide support for legacy
games by providing a hardware interface that sup-
ports a Sound Blaster Procompatible interface, as
well as support for FM, MPU-401, and joystick in-
terfaces. These hardware interfaces provide PCI-
only games compatibility for real-mode DOS and
Windows DOS box support.
For motherboard designs, PC/PCI can be used by
connecting the PCGNT# and PCREQ# pins to the
appropriate pins on the south bridge motherboard
chip. The PC/PCI interface is compliant with In-
tel’s PC/PCI spec. (version 1.2). The BIOS must
enable the PC/PCI mechanism at boot time on both
the CS4630 and the south bridge.
DS445PP1
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