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8254 データシートの表示(PDF) - Intel

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8254 Datasheet PDF : 21 Pages
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8254
Mode Definitions
The following are defined for use in describing the
operation of the 8254
CLK Pulse
a rising edge then a falling edge in
that order of a Counter’s CLK in-
put
Trigger
a rising edge of a Counter’s GATE
input
Counter loading the transfer of a count from the CR
to the CE (refer to the ‘‘Functional
Description’’)
MODE 0 INTERRUPT ON TERMINAL COUNT
Mode 0 is typically used for event counting After the
Control Word is written OUT is initially low and will
remain low until the Counter reaches zero OUT then
goes high and remains high until a new count or a
new Mode 0 Control Word is written into the Coun-
ter
GATE e 1 enables counting GATE e 0 disables
counting GATE has no effect on OUT
After the Control Word and initial count are written to
a Counter the initial count will be loaded on the next
CLK pulse This CLK pulse does not decrement the
count so for an initial count of N OUT does not go
high until N a 1 CLK pulses after the initial count is
written
If a new count is written to the Counter it will be
loaded on the next CLK pulse and counting will con-
tinue from the new count If a two-byte count is writ-
ten the following happens
1) Writing the first byte disables counting OUT is set
low immediately (no clock pulse required)
2) Writing the second byte allows the new count to
be loaded on the next CLK pulse
This allows the counting sequence to be synchroniz-
ed by software Again OUT does not go high until
Na1 CLK pulses after the new count of N is written
If an initial count is written while GATE e 0 it will
still be loaded on the next CLK pulse When GATE
goes high OUT will go high N CLK pulses later no
CLK pulse is needed to load the Counter as this has
already been done
MODE 1 HARDWARE RETRIGGERABLE
ONE-SHOT
OUT will be initially high OUT will go low on the CLK
pulse following a trigger to begin the one-shot pulse
and will remain low until the Counter reaches zero
10
OUT will then go high and remain high until the CLK
pulse after the next trigger
After writing the Control Word and initial count the
Counter is armed A trigger results in loading the
Counter and setting OUT low on the next CLK pulse
thus starting the one-shot pulse An initial count of N
will result in a one-shot pulse N CLK cycles in dura-
tion The one-shot is retriggerable hence OUT will
remain low for N CLK pulses after any trigger The
one-shot pulse can be repeated without rewriting the
same count into the counter GATE has no effect on
OUT
If a new count is written to the Counter during a one-
shot pulse the current one-shot is not affected un-
less the counter is retriggered In that case the
Counter is loaded with the new count and the one-
shot pulse continues until the new count expires
MODE 2 RATE GENERATOR
This Mode functions like a divide-by-N counter It is
typically used to generate a Real Time Clock inter-
rupt OUT will initially be high When the initial count
has decremented to 1 OUT goes low for one CLK
pulse OUT then goes high again the Counter re-
loads the initial count and the process is repeated
Mode 2 is periodic the same sequence is repeated
indefinitely For an initial count of N the sequence
repeats every N CLK cycles
GATE e 1 enables counting GATE e 0 disables
counting If GATE goes low during an output pulse
OUT is set high immediately A trigger reloads the
Counter with the initial count on the next CLK pulse
OUT goes low N CLK pulses after the trigger Thus
the GATE input can be used to synchronize the
Counter
After writing a Control Word and initial count the
Counter will be loaded on the next CLK pulse OUT
goes low N CLK Pulses after the initial count is writ-
ten This allows the Counter to be synchronized by
software also
Writing a new count while counting does not affect
the current counting sequence If a trigger is re-
ceived after writing a new count but before the end
of the current period the Counter will be loaded with
the new count on the next CLK pulse and counting
will continue from the new count Otherwise the
new count will be loaded at the end of the current
counting cycle In mode 2 a COUNT of 1 is illegal
MODE 3 SQUARE WAVE MODE
Mode 3 is typically used for Baud rate generation
Mode 3 is similar to Mode 2 except for the duty cycle
of OUT OUT will initially be high When half the

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