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M50LPW012 データシートの表示(PDF) - STMicroelectronics

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M50LPW012 Datasheet PDF : 35 Pages
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M50LPW012
Table 14. Status Register Bits
Operation
Bit 7
Program active
0
Program suspended
1
Program completed successfully
1
Program failure due to Block Protection (LPC Interface only)
1
Program failure due to cell failure
1
Erase active
0
Block Erase suspended
1
Erase completed successfully
1
Block Erase failure due to Block Protection (LPC Interface only)
1
Erase failure due to failed cell(s)
1
Note: 1. For Program operations during Erase Suspend Bit 6 is ‘1’, otherwise Bit 6 is ‘0’.
Bit 6
X(1)
X(1)
X(1)
X(1)
X(1)
0
1
0
0
0
Bit 5
0
0
0
0
0
0
0
0
0
1
Bit 4
0
0
0
0
1
0
0
0
0
0
Bit 2
0
1
0
0
0
0
0
0
0
0
Bit 1
0
0
0
1
0
0
0
0
1
0
After the Program/Erase Controller completes its
operation the Erase Status, Program Status and
Block Protection Status bits should be tested for
errors.
Erase Suspend Status (Bit 6). The Erase Sus-
pend Status bit indicates that a Block Erase oper-
ation has been suspended and is waiting to be
resumed. The Erase Suspend Status should only
be considered valid when the Program/Erase
Controller Status bit is ‘1’ (Program/Erase Control-
ler inactive); after a Program/Erase Suspend com-
mand is issued the memory may still complete the
operation rather than entering the Suspend mode.
When the Erase Suspend Status bit is ‘0’ the Pro-
gram/Erase Controller is active or has completed
its operation; when the bit is ‘1’ a Program/Erase
Suspend command has been issued and the
memory is waiting for a Program/Erase Resume
command.
When a Program/Erase Resume command is is-
sued the Erase Suspend Status bit returns to ‘0’.
Erase Status (Bit 5). The Erase Status bit can be
used to identify if the memory has applied the
maximum number of erase pulses to the block(s)
and still failed to verify that the block(s) has erased
correctly. The Erase Status bit should be read
once the Program/Erase Controller Status bit is ‘1’
(Program/Erase Controller inactive).
When the Erase Status bit is ‘0’ the memory has
successfully verified that the block(s) has erased
correctly; when the Erase Status bit is ‘1’ the Pro-
gram/Erase Controller has applied the maximum
number of pulses to the block(s) and still failed to
verify that the block(s) has erased correctly.
Once the Erase Status bit is set to ‘1’ it can only be
reset to ‘0’ by a Clear Status Register command or
a hardware reset. If it is set to ‘1’ it should be reset
before a new Program or Erase command is is-
sued, otherwise the new command will appear to
fail.
Program Status (Bit 4). The Program Status bit
can be used to identify if the memory has applied
the maximum number of program pulses to the
Byte and still failed to verify that the Byte has pro-
grammed correctly. The Program Status bit should
be read once the Program/Erase Controller Status
bit is ‘1’ (Program/Erase Controller inactive).
When the Program Status bit is ‘0’ the memory has
successfully verified that the Byte has pro-
grammed correctly; when the Program Status bit is
‘1’ the Program/Erase Controller has applied the
maximum number of pulses to the Byte and still
failed to verify that the Byte has programmed cor-
rectly.
Once the Program Status bit is set to ‘1’ it can only
be reset to ‘0’ by a Clear Status Register com-
mand or a hardware reset. If it is set to ‘1’ it should
be reset before a new Program or Erase command
is issued, otherwise the new command will appear
to fail.
Reserved (Bit 3). This status bit is reserved for
future use. Its value should be masked out when-
ever the status register is read.
Program Suspend Status (Bit 2). The Program
Suspend Status bit indicates that a Program oper-
ation has been suspended and is waiting to be re-
sumed. The Program Suspend Status should only
be considered valid when the Program/Erase
Controller Status bit is ‘1’ (Program/Erase Control-
ler inactive); after a Program/Erase Suspend com-
mand is issued the memory may still complete the
operation rather than entering the Suspend mode.
14/35

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